PUBG Mobile cheats and tips - Full list of EVERY weapon
Pow, bang, zoom
The only problem with randomised weapons and loot is that you're never sure you'll get what you want - even though it's clearly what you deserve.
Well, we don't always get things our own way in life, but if you can't get exactly what you want you might be able to grab a satisfactory replacement on this list.
All of the damage stats here are approximate, so don't take it as gospel, and of course things will likely change with future game updates.
We take you through the name of the weapon, damage it does, zero range (best range for full damage), magazine size, what fires modes (denoted by S for Single, A for Auto, B for Burst and SA for Semi-Auto), the ammo it uses, and how many attachments you can strap on.
For more on PUBG Mobile, make sure to look at our ultimate guide! Assault RiflesUseful, all-purpose guns that you should hope to grab early in every game.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
AKM | 48 | 100-400 | 30 | S, A | 7.62 | 3 |
AUG A3 | 44 | - | 30 | S, A | 5.56 | 4 |
Groza | 48 | 100-400 | 30 | S, A | 7.62 | 3 |
M16A4 | 41 | 100-500 | 30 | S, B | 5.56 | 3 |
M416 | 41 | 100-600 | 30 | S, A | 5.56 | 5 |
SCAR-L | 41 | 100-600 | 30 | S, A | 5.56 | 4 |
Carbines/DMRs
Decent at a longer range, though awkward up close.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
Mini 14 | 44 | 100-600 | 20 | SA | 5.56 | 3 |
SKS | 55 | 100-800 | 10 | SA, A | 7.62 | 4 |
Mk14 EBR | 60 | 100-800 | 10 | SA | 7.62 | 5 |
Submachine Guns
Great for close encounters in the early game, but not recommended for holding on to.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
Micro UZI | 23 | 100-200 | 25 | S, A | 9mm | 3 |
Tommy Gun | 38 | 100-200 | 30 | S, A | .45 | 3 |
UMP9 | 35 | 100-300 | 30 | S, B, A | 9mm | 4 |
Vector | 31 | 50-50 | 13 | S, B, A | .45 | 4 |
Snipers
Obviously the very best long range weapons. Use these from a good vantage point.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
AWM | 132 | 100-1000 | 5 | S | .300 | 4 |
Karabiner 98 Kurz | 72 | 100-600 | 5 | S | 7.62 | 3 |
M24 | 84 | 100-800 | 5 | S | 7.62 | 4 |
VSS Vintorez | 38 | 100-100 | 10 | S, A | 9mm | 2 |
Winchester Model 1894 | 72.6 | - | 8 | S | .45 | 1 |
Light Machine Guns
Heavy damage, long reload times, lots of bullets.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
DP-28 | 49 | - | 47 | A | 7.62 | 1 |
M249 | 44 | 100-500 | 100 | A | 5.56 | 1 |
Shotguns
Close range encounters only, these are useless at distance.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
S12K | 22 | 25-25 | 5 | S | 12 Gauge | 3 |
S1897 | 25 | 25-25 | 5 | S | 12 Gauge | 2 |
S686 | 25 | 25-25 | 2 | S | 12 Gauge | 2 |
Sawed-off | 19.9 | - | 2 | S | 12 Gauge | 0 |
Crossbow
The only one of it's kind, great for silent kills.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
Crossbow | 105 | 25-25 | 1 | S | Bolt | 2 |
Pistols
These won't be useful for long, but pick them up quick in the early game to dispatch foes landing nearby.
Name | Damage | Zero Range | Mag Size | Fire Modes | Ammo Type | Attachments |
Flare Gun | - | - | 1 | S | Flare | 0 |
P18C | 19 | 25-25 | 17 | S, A | 9mm | 3 |
P1911 | 35 | 25-25 | 7 | S | .45 | 3 |
P92 | 29 | 25-25 | 15 | S | 9mm | 3 |
R1895 | 46 | 25-25 | 7 | S | 7.62 | 1 |
R45 | 49.8 | - | 6 | S | .45 | 1 |
Grenades/Melee
The pan is essential. We all know this.
Name | Body Damage (No armor) | Head Damage (No armor) |
Frag Grenade | - | - |
Molotov Cocktail | - | - |
Smoke Grenade | - | - |
Stun Grenade | - | - |
Crowbar | 60 | 150 |
Machete | 60 | 150 |
Pan | 80 | 200 |
Sickle | 60 | 150 |